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Assignment 2 - Story Time!

Contract Killer

When I was reading the brief, I wanted to do a crazy comedic scene. However, I did a second (final) iteration of the assignment as the storyline I submitted for the critique was too chaotic. The final iteration can be found after the Critique Session.

First Iteration - Storyboard

I decided to do the storyboarding on paper because I have better freedom of expression with a physical pen than a digital one. Below are scalations of the drawn storyboards. Read from left to right, row by row. Pikachu have white ears while Pichu have black ears.

1 - Ditto Baby (Used)

Storyboard 1 - Ditto Baby

Two Pikachus are just chilling and one of them has a baby in its PokeBall pouch (kind of like a kangaroo). The Pichu comes to join the chill party and wants to see the baby. However, the baby is a Ditto Pichu resulting in a bunch of surprise Pikachu faces. It ends with the Ditto fleeing the scene.

Background Context:
  1. A Ditto is a pokemon with the iconic :) face that can shapeshift into another pokemon. In the story, it is a Pichu Ditto. 
  2. The surprise Pikachu is a meme.

2 - The Affair (Rejected)

Storyboard 2 - The Affair

The idea was to have the two Pikachus be a couple (as denoted by the photo frame of them being married). While one of them was sleeping, the other Pikachu invited Pichu over and they sneak past the sleeping and unaware Pikachu. They then did some of the fun baby-making stuff and the Pikachu (with the PokeBall) turns over to the Pichu to reveal that it has had a baby Pichu because of the affair, resulting in the Pichu running away. Yes, this story uses dark humour...

Reflections on Storyboarding

Besides the problematic storyline, I chose to do the ditto baby one as the affair story required too many props like a watch, the family photo frame, a fake newspaper etc.

As I already knew what the characters look like beforehand, I had to design my story around the fact that the characters would have the same expression throughout. One Pikachu even has a PokeBall attached to it and that PokeBall had to make sense in the story if I were to use it as a character. It was thus a great idea to start with storyboarding to explore how I can make use of what I have.

First Iteration - Photos and Layout

I did this on Adobe Illustrator. I first drew the boxes then dragged and dropped the pictures onto the workspace. As I could not immediately decide on which angle was best for the shot, I dragged multiple shots of the scene and started to play around with which picture would best fit the story flow and deliver the dramatic effect I wanted. 

Drag and Dropping the Photos

Choosing which angle is best

Final Pre-Critique Story
Given that the story itself is goofy and comedic, I decided not to stick to strict boundaries of rectangles. Hence, the final layout contains both portrait and landscape and even a square for a cropped photo. 

The first 2 shots help to frame the setting of the story. In Shot 1, we introduce 4 characters: the sleeping parent in the background, the mama Pikachu with the PokeBall, the Pichu that is approaching the Pikachu and a teaser of the little baby. To show the interactions of the characters, a side angle was used. In Shot 2, the camera shifts slightly behind the Pichu so that we can better show the curiosity and engages the audience as the PokeBall is in the bottom left (rule of third).

Shot 3 is an over-the-shoulder shot so that we can see it from Pichu's point of view (POV). I considered completely removing the Pichu from the shot to show an "in the eyes of Pichu" photo. But I wanted to keep at least a part of the Pichu in the frame since the rest of the story follows a 3rd person perspective.

The next 3 shots are all medium close-up shots of the main characters to show their expressions. Shot 4 shows the ditto face, allowing the readers to immediately realise that it is a ditto and not a Pikachu nor a Pichu. This imaged was cropped to better zoom into the face and it is the only square shot in the entire layout since it is the revelation point of the prank. Shot 5 and 6 shows the surprise Pikachu meme face. I had to cut out papers to stick onto the soft toys. These 3 shots show the comedic and chaotic nature of the prank as the story cuts to each of their face.

The last 3 shots are the grand escape of the. Shot 7 is taken from a lower angle to align with Ditto's perspective where he takes one last look at the surprised faces - relishing in the success of his prank. Shot 8 is a front shot of the Ditto running away. This reintroduces his face and the sleeping Pikachu behind, another funny point in the story as he is just sleeping throughout the entire prank. Shot 9 helps to end the story by showing how far the ditto has run already. This shot was portrait instead of landscape as the portrait shot decreased the space and makes it look like Ditto had quickly escaped. For the same effect, Shot 9 was taken in 0.5x for a slightly distorted effect that makes the ground look stretched out. Ditto is also on a higher ground than the Pikachu and Pichu as a symbol of his successful prank.tto is also on a higher ground than the Pikachus and Pichu as a symbol of how his prank is sucessful. 

Critique Session

Classmates and Kai relayed that there was a need to streamline the story plot as it was hard to understand. They suggested reducing the characters and only include those that are necessary. Kai also suggested using another character different from Pikachu or Pichu because they look alike which can be confusing. Taking all of these into account, I went back to the storyboard. Reflecting on the previous process, my characters involved humans as there is more freedom in controlling their actions and poses. I also went for a straightforward story plot.

Final Iteration - Storyboard


Storyboard - Contract Killer

This is a contract killer who kills the wanted dinosaur and then collects the money. 

Final Iteration - Photos and Layout

Similar to the Ditto process, I placed the photos, frame by frame, onto AI and then selected the one I wanted to use, shifting the rest onto another artboard. 

Photos were selected based on the angle and number of details it captured. Say for the first photo, I chose the left instead of the right because it captured the iPhone more clearly, a prop that will be used in the next scene.

Left (Used), Right (Not Used)

Another example is the opening of the duffle bag. I could have used the side angle shot (2nd shot in Bottom row) but the over-the-shoulder almost bird-eye view (1st shot in Top row) introduced different angles into the story and keeps it interesting. 

Top (Used), Bottom (Not Used)

I then played around with the layouts of the frames. I decided against the landscape layout it was not spacious enough to explore different designs. My final decision was to standardise the left and right sides of each row so that the audience is better able to focus on the story instead of being distracted by the chaotic spread of frames. I used the Rectangle Tool to first plan the final layout. I then clipped the photos into the rectangles and added a black stroke of 4pt. Clipping the photos allowed me to zoom into features of the photo that I wanted to bring forth more and fit the pictures into the layout I wanted.

Left (Landscape), Middle (Rejected chaotic), Right (Final layout)

Layers

Final Layout

Final - Contract Killer

The first row sets the context and motive of the story. Shot 1 shows the character wearing all black, carrying a duffle bag. This lower body shot adds suspense into finding out who the character is and brings the audience's attention to the duffle bag (lower right third) which is a key prop in the next row of shots. Shot 2 provides the motive of the story through the killer’s POV as she confirms the target and the money she would get from the kill.

In the second row, the killer begins to unpack what is in the duffle bag. The series of photos allowed me to play around with different angles while still progressing the story. Shot 3 alerts the audience that the killer is now about to reveal what is in the duffle bag which had so much attention in Shot 1. Shot 4 is the grand revelation of the contents of the bag through the POV of the killer. Shot 5 was taken from the side to fully capture the action of assembling the gun. The main action of loading in the magazine is a focal point as it rests in the right middle third. These shots show the professionalism of the killer from the amount of equipment in the bag to how she handles the weapon.

In the third row, the killer takes aim and kills the target. Shot 6 helps audience understand that an assassination is about to happen as the killer is proning and looking through the telescope. This is also suggested by the green laser on the target. Shot 7 shows the target dying. It was taken from this angle to show the bullet hitting the target. These two shots are in one row to show a simple before and after.

In the last row, there was a need to conclude the story with the killer getting the money as shown in Shot 2. Shot 8 shows the killer on a phone call. The duffle bag is placed strategically to show that the call happens right after the kill as she is still holding onto the bag. It was taken from a slightly lower angle to show the strength of the killer as she has just succeeded in the assassination. Shot 9 shows the killer's POV receiving a message that the client has transferred the money. It also shows the Wanted Dead photo to relate it back in with Shot 2 and provides context on how the killer got the job. Shot 9 also clues the audience into who the killer was calling in Shot 8 as the money comes right after the call has ended. The background was dimmed as it creates a somber mood given that the target has died. This also helps the audience better focus on the content of the phone.

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